This is another site that I have found useful to find assets for my apps – mainly graphics for me, but also some sounds. The page also allows artists, creators, and indie developers a way to market their projects. Not everything is great on the site, but it does give a lot of options for inexpensive libraries to help with any many projects.
Author Archives: donespe
Colors Of The Apple World.
I am posting this because it’s a page that I’ve been spending a bit of time with today. I often have to look up what Apple calls many of its system colors – beyond the simple primary colors. The documentation that Apple provides does a really good job of showing you the various colors, their uses and how they are affected by light or dark mode. Needless to say, this is a necessary page for any Apple interface designers.
https://developer.apple.com/design/human-interface-guidelines/macos/visual-design/color/
Cranky Cannon – Amusing Physics Fun With A Twist.
Cranky Cannon was a game that I had wanted to make for a while. From a young age, I was fascinated by mechanical devices. But, there was one item in a museum that I grew up with that has really stuck in my head – an anti-aircraft gun. It was in a mining museum, but it also covered how the iron mines influenced WWII. The gun was part of that display. To make it even better, you could sit in the gun and operate cranks to turn the base and adjust the elevation.
The physical controls fascinated me, so I decided to create a game that mimicked that idea – thus Cranky Cannon was born.
If you have an Apple device feel free to take a look. One crank operates the elevation and the other sets the power for the gun. Yes, all the gears turn when you operate the crank. The game involves many sound effects – including a bit of layering of different sounds to give the gears even more life.