A New Tool To Get Work Done

I have been struggling for a bit with my computer. I have had it for over 6 years, and while it still works, there is less and less that it can do. The newest version of the operating system isn’t supported on it and because of that development tools were becoming less stable.

I have been looking at new computers for many months, now. The computer I was replacing is a 27″ iMac. It’s a huge screen on a fully desktop computer. But, I wanted to switch toward something more portable. I started to look at the MacBook Air. I liked the idea of the computer. They were small – only a 13.3″ display and were limited in upgrades, but the ability to be portable was a plus. It would allow me to move around and work in places that would have fewer distractions.

Well, then Apple released a new set of MacBook Pro laptops. They had many of the features that were missing from the Air – more upgrade options, larger screens, and more external ports. They made a lot more sense – but the price was quite a bit higher. I priced out several and then put the idea aside. I couldn’t really rationalize spending that amount of money. Then Black Friday sales showed up. There were several MacBooks listed at various places – some of them local and available that day. I spent the day debating it and eventually decided the factors that really mattered. I needed a computer that I could work on anywhere I needed to. It had to be portable and be able to run the software that I used – mainly Xcode. It ideally had to have enough hard drive space in order to install what I needed and work comfortably. What I found was a decent compromise. The cost wasn’t as high has it could have been. The screen was smallish. The drive was a bit smaller that I would have liked, but the form factor was decent and I could work around the flaws without too many issues.

So, I ended up taking home a brand new MacBook Air M1 with a 512GB SSD drive and 8GB of RAM. I would have liked a larger drive, but I can get by with this. It will also keep me from hoarding everything on the face of the planet. I have to force myself to watch what I put on here and remove things as I don’t need them. So far, I’m doing just fine.

Heck, I’m sitting with the computer on my lap on the couch right now writing this. It really has opened up new things for me. The keyboard is comfortable and has a nice form factor. The trackpad takes some getting used to, but it’s working pretty well. The screen – though small – does just fine. If I need a larger one, external displays are an option. So far, I’m really liking it. The computer has no fan, so it is extremely quiet. I don’t do a ton of video, or photo processing so the RAM limits haven’t really caused an issue.

Overall, I’m happy with the choice. I figure if I was going to have an issue, it would have happened by now. So, yeah. It’s a nice little laptop.

How To Price Your Crafting Projects To Make The Most Money

This is a common question that comes up anytime someone decides they want to sell an item that they crafted. Oddly, the most common things that people take into consideration have the least to do with how to actually price their item. Because of this, many people price their crafts in a way that won’t optimize their money.

The major aspect of pricing that gets ignored is your own costs. Often, people are good at including the cost of the material to make the item, while important, that is just the tip of the pricing iceberg. Many people forget to include the cost of tools and other side materials (glue, paint, shipping, and even electrical expenses) needed to finish the project. The project may only use a small amount of these materials, but they can add up over time. It is also important to include fees and other taxes that might affect the price. If you are selling an item through a service that charges a percent of the revenue, or a simple fee for each item then that needs to be accounted for in your pricing. If you don’t, then you run the risk of losing money with each sale.

But, the largest factor that many beginning crafters ignore is the cost of their own labor. You have to pay yourself something for your time. It is important to figure out how long the item will take to make, and then use that time to multiply by an hourly rate for yourself (often somewhere between $12-$20 an hour, or even more if it involves specific skills). You can then add that to the material costs and the various fees required to sell the item.

The previous steps will give the cost to make that particular item, but we can’t stop there. It isn’t enough to simply break even, we still need to make a profit. So, we need to figure out a profit margin.

Gross Margin = [(Total Revenue – Cost Of Goods) / Total Revenue] X 100

So, using this, if you make $100 on an item and it costs you $50 to make it, your gross margin for would be: 50%. That is often a good starting place to come up with a price.

(100 – 50) / 100 X 100 = (50) / 100 * 100 = 50

Once you come up with this number, there is some value in looking at other similar items for sale and comparing your price to theirs. While you do this, take care to avoid comparing your handmade item to mass produced items. Also, pay attention to the features and additions that you might have added to your project. If you are making fully customized items for each customer, then charging extra is understandable. If your item has a unique style or design then you deserve to make extra for your effort in coming up with that design. But, if the item is identical to an already existing item then a similar price would be warranted, but also take some time to consider changes that you could be making in order to increase the value, or lower your costs. Can you add a unique feature to justify a higher price? If the item is worth your time to make and sell, then you should be able to find a way to make this work. If not, then back to the drawing board it is.

If all this math seems a bit tedious and difficult, then perhaps you should look at my Project Pricing App. It takes all of these factors into consideration and will quickly give you a suggested selling price. It also allows you to adjust any of the numbers in order to see how each number can change your final cost and sales price.

‎Craft Pricing Helper
‎Craft Pricing Helper
Developer: Ducky Planet LLC
Price: $2.99
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot
  • ‎Craft Pricing Helper Screenshot

A Big Step For An Old App

I finally created a page for my new Time Clock Helper – Advanced App.

I am going to start working on screenshots today and hopefully get it submitted by the end of the day for review by Apple. If everything goes right it should be in the app store by tomorrow. It’s been a long road to get here, and it feels good to finally get the app out into the world and see what people think of it.

The app was created from scratch using Swift and SwiftUI. I learned a ton to get it to this point and I’m happy for the experience.

The app has a clean interface, but still allows for user flexibility. But, for the the most important aspect is that none of that came at the expense of usability. I kept the interface simple, but still feature rich.